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Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

Parametre

Počet strán
326 stránok
Čas čítania
12 hodin

Viac o knihe

Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.

Vydanie

Nákup knihy

Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath

Jazyk
Rok vydania
2024
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