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Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

Parametre

Počet strán
326 stránok
Čas čítania
12 hodin

Viac o knihe

Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.

Vydanie

Nákup knihy

Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath

Jazyk
Rok vydania
2024
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