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Physics for game developers
Autori
Viac o knihe
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.
Variant knihy
2002
Nákup knihy
Kniha momentálne nie je na sklade.