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Physics for game developers

Autori

Viac o knihe

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

Parametre

ISBN
9780596000066
Vydavateľstvo
O'Reilly

Kategórie

Variant knihy

2002

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